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YOUR DREAM AI COMPANION
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AI CompanionAI Companion
YOUR DREAM AI COMPANION
Create and play online with your dream AI companion, free.
Create Yours FreeCreate Your AI Companion Free
Design her look and personalityChat and roleplay, uncensoredOnline and free, no install

RPGM NTR Fates: Anamnesis

NTR Fates: Anamnesis
Version: v0.5 Developer: Mystichef · Patreon Updated: 2026-05-04

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About this game

After a monster hunt goes wrong, adventurers Cedric, Leah and Jill end up lost in the mountains, Cedric amnesiac from a head injury. A secluded village offers safety, but the monster they failed to kill, murderous wildlife and horny villagers all threaten the girls. NTR Fates: Anamnesis is an NTR-focused RPGM porn game from Mystichef. The NTR is unavoidable. The RPG Maker loop runs the village-survival sandbox with the forgotten love triangle and the unavoidable NTR as the core tension. Mystichef builds it with a real RPG structure and a focused, complete scope, which is the quality bar this directory screens for. 2D art, animated scenes, fantasy framing, deep tag list spanning male domination, netorare, rape, virgin and voyeurism. A focused RPGM porn game for the NTR audience with an amnesia-village survival structure.

Installation
1. Extract and run.
Developer Notes
--- What kind of netorare is this A story heavy,male-pow only netorare The porn takes a while to get going - this is a very slow burn NTR, with focus on story and characters. The male-pow does NOT mean protagonist likes what he sees, in fact he tries to stop the NTR at every opportunity. So the game does not have clueless protagonist, in fact, he pretty much gets the same information as player. --- Scenes Majority will be small pixel art, there will absolutely be some CG later on, but right now, I'm not confident enough in my drawing ability --- Writing I'm not a native English speaker, so there is probably going to be a maddening amount of grammar errors, sorry ---Combat This might be even more controversial than the NTR itself, but I did it anyway. Before you start throwing rocks, here are some reasons it might work: No grinding - The combat encounters will be few and will rarely repeat Every turn counts - I put some work into adding things like stamina management to make things more interesting, it is also possible to see what move the enemy is going to use. This means the combat is not just about whose attack does bigger numbers - it is much more tactical and hopefully less boring

Changelog

vV0.5
- introducing "light shards" an important gameplay mechanic - about 50 minutes of content, mostly story - 8 small scenes for Clair, these will be reworked in a later version - proper introduction to the gallery location
vV0.4.8
-1 big Jill scene - added the gallery - about 25 minutes of new content - fixed a bug where during the mousetrap section party member is not visible
vV0.4.5
-2 new Jill scenes - added a bit less than 1 hour of playtime - lot of new story content, very little gameplay - many variations of sprites and small animations - fixed a bug in the mansion that caused a crash -fixed some problems with old sprites at the start of the game -fixed some small event bugs (teleporting Leah in the mansion etc.)
vV0.4
- start of Jill NTR, 2 bigger scenes - several large pixel art animations and illustrations - about 1h30m of new story content - new zipline mechanic + 1 puzzle based around it - bust art of Garland and Liza - squirrel monster added
vV0.3.5
- finished Leah's big h-scene. Reworked some of the dialogue from the last update - about 40 minutes of story, many cutscenes - fixed a bug where letters in message boxes would sometimes be unreadable - added better instructions to the fireworks puzzle from v0.3
vV0.3
- added the beach and several smaller locations - first half of Leah's big scene - many animations - 2 mini games (one optional, second can be skipped halfway) - main story progression and a LOT of optional dialogues - about 1 hour of new content

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