Version: v1.5Developer:Yeehaw Games · Patreon · SteamUpdated: 2024-11-07
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A young noble mage, Ada, arrives at a ruined castle to find her sister missing. With the ability to use monster girls' power as her own, she can build any playstyle from battle-mage to temptress. Recover the lost monster girls and restore peace, at a price. Yorna: Monster Girl's Secret is a build-flexible RPGM porn game from Yeehaw Games. The RPG Maker loop runs turn-based combat where Ada's monster-girl powers double as the build system, and the game adjusts narrative and quests to slutty or pure playthroughs. Yeehaw Games builds it with a real adaptive RPG structure under the H-content, which is the bar this directory enforces. 2D art, fantasy framing, mobile-game build, deep tag list spanning corruption, monster girl, tentacles, lesbian and turn-based combat. A focused RPGM porn game for players who want a monster-girl-power build-craft RPG that adapts to your route.
Installation
1- Extract to desired location. 2- Yorna Monster Girl’s Secret.exe to start playing.
Changelog
v1.5
Added full Lovense toy support for all toys. Check out this page for a connection guide or look for a local copy in the game’s install directory. The connection setup is pretty simple, but don’t be shy to contact me if you’ll get any kind of trouble. If you aren’t sure what these toys are, feel free to visit the store directly. There’s a special discount event tied to Yorna’s promotion on Lovense. If you want to try some of those toys out – now’s the time. Renewed art for a lot of scenes with more colorful and juicy variations. Something like 60% of the scene got this color touch-up. Added keyboard configuration. Now, you can adjust the control scheme to your liking. There’s a WASD present available as an easy preset. Reduced starting bosses’ difficulty for an easier start. Still, solving puzzles for a better gear should be relevant. Fixed a bug that forced some options to revert back to default if you exited the game. Now, everything should stay as you configure it. Added an additional reward in the oasis zone instead of awarding the lucky coin from two different activities. Fixed a graphical flicker in Octodominatrix scenes during frame swaps. Fixed a visual bug with sound level in the options menu that sometimes got reduced by 5% from the actual volume value. Updated some art for Ada’s dresses. Don’t forget to visit Diana’s shop in the first village. She gets regular updates to her inventory as you progress the main quest. Adjusted minotaur group scene frames to preserve the same art style in all… Details. Minos’ tools no longer swap during the act. Fixed a bug with different hair in the minotaur domination scene. Fixed a fade in - fade out during at the start of several domi scenes. Fixed a visual bug with Ada’s on-map sprite size as she exits Mortimer tower after defeating the boss there. Adjusted the credits section in the sphinx’s zone. Fixed Ayane’s dialogue sprite during the final boss cutscene.
Update
v1.3.5
v1.3
H content The update brings 2 new H events with 2 options each. You can get the first pair from new common enemies – Anubis girls who roam in the tropical forest on Ikko island. The second pair of scenes feature the new boss – Pharaoh Ife with a bit of maniacal lewd ideas. She’s in the same zone. New features and activities The kitsune quest’s ending is ready. Help Ayane with all the preparations and see how this mini-story will end. You will get an alternative look for the Miko dress and another pack of kitsune-flavored cutscenes. The first puzzle is ready is based on the pipe-turning, where you’ll need to connect two exit points with different kinds of pieces. The second puzzle features a QTE minigame. It’s not hard to complete and will serve as a feedback test for players since I plan to use this module for a greater variety of minigames in future updates and projects. You can use either mouse/touchpad or keyboard arrows to select the runes appearing on the obelisk. Getting the right glyph will allow you to move further and picking the wrong one will reduce the timer you have for the current round. I gathered a lot of feedback concerning the ambiance sounds and the dedicated control option for them. Most of the players want to see it, and I will implement this feature in v.1.3.5. Small fixes and improvements Fixed a desync between Ada’s emotion and dress layers after the miniscene in the kitsune temple. Added the second part of reactions to Ada being naked. It’s mainly focused on the castle grounds. Fixed music not playing after loading a saved game in the new mountain zone. Fixed Wisdom and Balance skill. Now it adds the correct amount of bonus stats. Fixed the healing statues. Some of them weren’t blinking with the orb, and players didn’t think they could activate them. Now all healing shrines should have their animations on at all times. Stay tuned for news and upcoming monster girl poll! As always, if you don’t like something about the game – tell me and if you like Yorna – tell your friends ^^
v1.2.5
Anubis sprite will arrive shortly during this week and the artist will focus on a scene for her. And the second scene for the lord of the desert is already in works. The new dress should be finished before Wednesday. I’m done with the maps and tilesets, currently focusing on applying the logic. There are several updates on this front: The second puzzle is ready and this time I want to see how players will react to QTE minigame. It’s not hard to complete and will serve as a feedback test. The kitsune quest’s ending is ready. Ada will get her alter kitsune dress (with a surprise) and see how the whole mini-story will end. As always, expect a bit of weirdness mixed with cuteness – the usual kitsune stuff. Also, I’m thinking about adding another soundbar in the options menu. It will regulate new ambiance sounds you can hear in some zones. Since I’m planning to add more of these tracks, a way to mute or make them louder can be handy for players. New monster girls 1 / 2 New H scenes 0 / 4 New puzzles & trap tracks 2 / 2 New dresses 0 / 1
Update
V1.2-Changelog
v1.1.5
Yorna v1.1.5 is up for download! Aside from the new story content and usual puzzle & treasure hunting, you’ll find 1 new monster girls, a new beastman and 2 fresh H scenes with them. Hanako finds out a fault with the focusing crystal and Ada will have to step in to fix it. But will it be this easy? You can get the new version here. H content The update brings 2 new H events with 2 options each. You can get the first pair from new common enemies – catmen. You can find them in the new mountain region on Ikko island. The second pair of scenes features a new boss - Kara. She’s in the same region as your new furry friends. Ada’s last maid job scene (1 on 1 with the client) received a graphic update along with a pair of extra frames. You don’t need to re-unlock the scene if you’ve already got it before. Also, I’ve updated last month’s art pack with the new frames. New features Kitsune questline received a new step with a bit of private time with Ayane. Don’t miss your chance This update introduces 2 new scenes with other monster girls, mainly focused on the small trio. You can find both inside the kitsune temple after progression the main plot. I added the last piece of the puzzle staff. You can assemble it in v1.1.5 to get the best weapon with stats of your choice. Yeah, just like with the sword. Also, all options will place different status effects on enemies with direct hits, as the bloodthirster did. Small fixes and improvements Fixed Sarana’s nameplate during her cutscene in the deep mine region. Now it properly uses her name. Adjusted all of Momo’s dialogue sprites. Now, her front hair properly covers her eye to avoid flickering during image swaps. Fixed background music in deep mine’s labyrinth zone. Now all zones properly trigger music after players load a saved game in them. Fixed a rather strange bug that could turn a critical hit into a regular one without any bonus damage. Fixed an issue with the sand cave’s orb puzzle where players could look themselves out from the Eastenr part of the labyrinth after losing to ogres. Now, this map has the reset switch to put the puzzle on step 1. Adjusted mobile option window to accommodate all options without the need to scroll through them. Didn’t notice this weird change before, sorry for the inconvenience. Fixed a rare bug which froze the game after using the dev log button and moving on to the browser. Fixed global map’s desert region. Now it properly uses the same sand tiles everywhere to avoid the rough tiling between the “palm forest” part and the rest of the zone. Added informative icon for buff and debuff states like def or mdef with arrows pointed upwards on downwards according to the effect. This affects only states with a single effect. Increased scroll speed for “Feature” text. Still stuck testing this since the result varies on different platforms. I will add it to the main build later.